Instances of tessellation are also spotted in specific spots around Heide's Tower, though Bloodborne uses this trick to an extreme that Dark Souls 2 doesn't match.īloodborne's enemy models take a leap in quality too. Dark Souls 2 doesn't go entirely without though its textures are pinpoint-sharp in the PS4 remaster thanks to the use of PC-grade assets, while a new high-dynamic range filter increases their contrast. The results are fantastic, and with strong anisotropic filtering in tow, it places Bloodborne's world among the most detailed seen from the studio. Performance takes a big hit compared to solo play, and parts that previously averaged at 30fps now unfold at just 20fps. A frame-rate analysis of Bloodborne played in online co-op. For the Hunter's Dream hub, each stone slab surrounding its enclave pops outward in a 3D fashion, giving everything a very organic look. Each segment of its world benefits from what appears to be tessellation (or costly parallax occlusion mapping), which in conjunction with a displacement map gives the city's rickety brick roads unique juts and divots. Unlike Dark Souls 2's early Heide's Tower of Flame section, which layers its stone pathways with high resolution but ultimately flat-looking normal maps, Bloodborne is far more ambitious. Yharnam's intricate detailing more than makes up for this. This side-effect is the game's only real visual shortcoming, as the rest of the game - between the dynamic lighting and the sharp texture-work of Yharnam's streets - looks exceptional. At range, it heavily blurs the edges of the screen, and also exaggerates any pixel-crawl evident across tight-knit cobblestones and fences. Reportedly using Silicon Studio's Yebis 3 optical effects suite (also seen in Final Fantasy 15) the sheer strength of this filter can distract. It's fair to say this post-process trick won't be to everyone's tastes. However, a heavy chromatic aberration effect is applied to Bloodborne: mimicking the qualities of a low quality lens, the effect applies a distortion to anything from the embers of a bonfire to the chrome flash on a wagon-wheel, and splits light into its constituent colours. A close pixel count shows a true, native 1920x1080 title at work, and save for the pixel crawl on the game's fences and fur shaders, the results are often impressive. Similar to Dark Souls 2, Bloodborne lives up to its resolution promise. With a new enemy layout, improved lighting and 1080p60 gameplay, the remaster's bid for relevancy is strong, but does Scholar of the First Sin keep up on technical grounds, or does Sony's exclusive steal the show? The game sits high in the hierarchy of quality PS4 exclusives, its only real competition in the gameplay stakes coming via From Software's very own remaster of Dark Souls 2, due out next week. Despite its frame-pacing issues and long load times, Bloodborne is still very much worth the rush of commotion it's receiving this week.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |